|
Brick
|
This is the complete list of members for LinearVector2d< Q >, including all inherited members.
| as_vector(Q unit) const | LinearVector2d< Q > | inline |
| distance(LinearVector2d other) const | LinearVector2d< Q > | inline |
| dot(LinearVector2d other) const | LinearVector2d< Q > | inline |
| interpolate(LinearVector2d end, double fraction) const | LinearVector2d< Q > | inline |
| inverse() const | LinearVector2d< Q > | inline |
| is_near(LinearVector2d other, Q tolerance=Q(1e-6)) const | LinearVector2d< Q > | inline |
| LinearVector2d() | LinearVector2d< Q > | inline |
| LinearVector2d(Q x, Q y) | LinearVector2d< Q > | inline |
| LinearVector2d(Q r, Rotation2d theta) | LinearVector2d< Q > | inline |
| LinearVector2d(Eigen::Vector2d vector, Q unit) | LinearVector2d< Q > | inline |
| mean(const std::vector< LinearVector2d > &list) | LinearVector2d< Q > | inlinestatic |
| norm() const | LinearVector2d< Q > | inline |
| normalize(Q magnitude=Q(1.0)) const | LinearVector2d< Q > | inline |
| operator*(double scalar) const | LinearVector2d< Q > | inline |
| operator*(double scalar, LinearVector2d vector) | LinearVector2d< Q > | friend |
| operator*(S scalar) const | LinearVector2d< Q > | inline |
| operator*(S scalar, LinearVector2d vector) | LinearVector2d< Q > | friend |
| operator*(LinearVector2d other) const | LinearVector2d< Q > | inline |
| operator*=(double scalar) | LinearVector2d< Q > | inline |
| operator+(LinearVector2d other) const | LinearVector2d< Q > | inline |
| operator+=(LinearVector2d other) | LinearVector2d< Q > | inline |
| operator-(LinearVector2d other) const | LinearVector2d< Q > | inline |
| operator-() const | LinearVector2d< Q > | inline |
| operator-=(LinearVector2d other) | LinearVector2d< Q > | inline |
| operator/(double scalar) const | LinearVector2d< Q > | inline |
| operator/(S scalar) const (defined in LinearVector2d< Q >) | LinearVector2d< Q > | inline |
| operator/=(double scalar) | LinearVector2d< Q > | inline |
| operator==(LinearVector2d other) const | LinearVector2d< Q > | inline |
| rotate_around(LinearVector2d other, Rotation2d rotation) const | LinearVector2d< Q > | inline |
| rotate_by(Rotation2d rotation) const | LinearVector2d< Q > | inline |
| set_x(Q val) | LinearVector2d< Q > | inline |
| set_y(Q val) | LinearVector2d< Q > | inline |
| theta() const | LinearVector2d< Q > | inline |
| x() const | LinearVector2d< Q > | inline |
| x(Q unit) const | LinearVector2d< Q > | inline |
| y() const | LinearVector2d< Q > | inline |
| y(Q unit) const | LinearVector2d< Q > | inline |